Список изменений
Напоминания
- «ОБЯЗАТЕЛЬНО»: Установите дальность прорисовки не более 12 чанков!
- При первом входе в игру после установки патча, игра запросит у вас ключ пароль, пожалуйста запомните его! В случае переустановки сборки, вам нужно будет его ввести снова, иначе вас не пустит на сервер, так как вы изменили ключ пароль. Ключ пароль на сервере можно сбросить через админа.
- Всегда делайте резервные копии сохранений мира, папок Xaero, Distant Horizons и файла options.txt на всякий случай!
[Somnex 2.3] - 2025-Март-08
Обновления
- Добавили очень много переводов для модов.
Исправления
- Без исправлений. Исправления будут потом.
Обновления модов
- Новых модов не завезли. И славу богу!
[Somnex 2.2] - 2025-Март-06
Обновления
- При первом входе в игру после установки патча, игра запросит у вас ключ пароль, пожалуйста запомните его! В случае переустановки сборки, вам нужно будет его ввести снова, иначе вас не пустит на сервер, так как вы изменили ключ пароль. Ключ пароль на сервере можно сбросить через админа.
- Книга приключений "Adventure book" удалена из игры, и заменена на улучшенный и переведенный Guide Book (первое издание).
- Улучшили главный экран меню: добавили новый фон и логотип, исправили перевод кнопок, добавили свою историю изменений, которую вы читаете.
- Полностью перевели модификацию для приватов "Flan", возьмите «Золотую мотыгу» и проверьте сами!
Исправления
- Mine and Slash теперь корректно сбрасывает ауру при переполнение её ресурса.
- Plasmo voice исправлена кнопка вызова меню, теперь жмём «Shift + V»
Обновления модов
- Изменён мод: Mine and Slash, в нём содержится патч исправлений ауры
- Добавлен мод: Distant Horizons, очень сильно увеличивает дальность прорисовки не расходуя ценные FPS.
- Добавлен мод: Simple Login, добавляет для пиратского клиента систему аутентификации и рукопожатий для серверов.
- Добавлен мод: Plasmo voice, добавляет в игру полноценный голосовой чат с возможностью добавлять людей в группу.
[1.1.3] - 2025-Ноябрь-06
Обновления
- Теперь у нас есть клиентский оверлей DPS, который можно включить с помощью «Shift + ]» и переместить, войдя в режим редактирования через «Shift + [»! С этим новым инструментом я отключил не всегда надежный счетчик DPS на манекене.
- Новый уникальный том, созданный при поддержке Patreon: Chaotic Spark! Этот предмет был разработан Sparkz. Предмет в левой руке дает пользователю возможность конвертировать сопротивление хаосу и максимальное сопротивление хаосу в сопротивление стихиям!
- Новый уникальный кольчужный шлем, созданный при поддержке Patreon: Crown of Heresy! Этот предмет был разработан ErinExDeus. Этот шлем — первый предмет, обладающий характеристикой «макс. магический щит в секунду», которая встречается на Heart of Ice и Ghost Shroud. Он дает бонусы к Святому огню (Holy Fire) и магическому щиту, но снижает здоровье и сопротивление огню!
- Новое уникальное кольцо, созданное при поддержке Patreon: The Mageblade's Lost Ring! Этот предмет был разработан K1ngSpad3z. Это кольцо дает пользователю стихийный урон от атак в зависимости от количества силы! Задумка этого кольца — дать дополнительный способ масштабирования навыков стихийного урона от атак, особенно тех, что срабатывают при ударе оружием.
- Новые уникальные сапоги (Vest Boots), созданные при поддержке Patreon: Harikkite Ikou! Этот предмет был разработан Pannyx. Эти сапоги созданы для саппортов/целителей, которые хотят быстро перемещаться! Увеличение скорости передвижения также увеличивает силу исцеления, в дополнение к другим характеристикам!
- Уникальный предмет Mjolnir был изменен: теперь при попадании он применяет новый навык Blessed Hammer вместо Fist of Judgment.
- Регенерация магического щита Ghost Shroud увеличена с 5% до 10% от вашего максимального магического щита в секунду на 3 секунды.
- Характеристики конвертации сопротивления Chieftain изменены на процентную конвертацию для большего соответствия работе остальных характеристик.
- Сопротивление кровотечению от эффекта Wounds (проклятие) теперь составляет -20% вместо -10%.
- Новый навык Крестоносца: Blessed Hammer! Выпускает снаряд, который кружится вокруг вас, пронзая врагов и нанося урон молнией.
- Fan of Knives теперь выпускает снаряды кольцом (nova) вокруг пользователя.
- Количество снарядов Fan of Knives увеличено на 50%.
- Масштабирование урона от оружия Fan of Knives увеличено с 20%->30% до 140%->200%.
- Прогресс убийств на карте теперь обновляется динамически, как и добыча.
- Здоровье боссов и убер-боссов снижено примерно на 20-25%.
Исправления
- Ricochet Shot теперь корректно наносит больше урона при использовании арбалета.
- Исправлено выпадение соответствующих предметов из Обелисков (Obelisks) и Жатвы (Harvests).
- Исправлено: факелы теперь блокируют Эндер-вирмов (Ender Wyrms).
- Обработка непредвиденных значений NaN в дельта-движениях сущностей (влияет на мутантов-криперов).
- Исправлен вылет при отмене изучения призыва (summon).
- Таблица лидеров карты теперь должна отображаться только для игрока.
- Исправлена проблема, из-за которой нельзя было создать миры в режиме Hardcore.
- Исправлено отсутствие описания (lore) у золотой мотыги из обучения.
Обновления модов
- Обновлены: All The Leaks, Ancient Obelisk, EntityJS, Euphoria Patches, Global Game Rules, Jauml, JEI, Lightman's Currency, ModernFix, Moonlight Lib, Nirvana Lib, Obscure API, Simple Backups, The Harvest, Vivecraft.
- Добавлен Mine and Slash Damage Tracker от Dawn.
[1.1.2] - 2025-10-31
Updates
- Added a new M&S feature that forces auto-salvaged stones to drop on the ground instead of auto-pickup.
- Increased master bag size and stack counts.
- Map layouts are now permanent on item creation rather than randomized upon load. You can now see which map it is on the tooltip.
- Botania Corporea Index has been re-enabled.
- Removed mention of Umvathana Grove in Act III to reduce confusion.
- Refined Cooking kitchen stuff no longer requires power.
- Increased currency drop rate from mobs by 60%.
- Reduced M&S loot gen from chests through my custom loot table drastically.
- Updated some M&S item texures thanks to mscr.!
- Added an additional check to Hidden Depths in Act III.
Fixes
- Fixed crash due to Cerbon's API.
- Fixed multiple instances of an effect appearing in skill tooltips.
- Fixed an issue with summon aggro support gem.
- Fixed uncraftable Uber currency.
- Fixed an issue where map progression wasn't being calculated and shown.
- Fix Team UI showing a bunch of numbers for infinite effects.
- Fixed hitching when getting hit with 100%+ KB resist.
- Fixed Botania floating flowers.
- Fix unequippable unique jewels.
- Fix skill key press priority when a button is held down.
- Gear that is force-dropped due to requirements is no longer auto-salvaged.
- Fix crash from Void Blossom.
- Hopefully fixed issue with custom keybinds resetting or not applying correctly.
Mod Updates
- Updated Advanced Team, Aquamirae, Collective, CraftPresence, Double Doors, Dungeon Realm, EntityLootDrops, Entity Culling, Flan Fixes Botania, Inventory Essentials, Mine and Slash, Moog's Nether Structures, More Sniffer Flowers, Mysterious Mountain Lib, Obscure API, Simple Backups, Sophisticated mod, UniLib.
- Added Cerbon's API Fix.
- Added Tooltip Scaler by Altimor - tooltips should no longer be cut off!
- Downgraded BOMD, Cerbon's API.
[1.1.1] - 2025-10-23
Updates
- Updated Jewel GUI textures.
- Updated some food compat.
- Added Summon Duration on tooltip.
- Potential cost for Orb of Runic Invocation increased from 20 to 40.
Fixes
- Fixed summons not working.
- Fixed Master Bag in curio slot not functioning correctly.
- Fixed localization.
- Fixed strength and dexterity jewel affixes.
- Fixed overleveled mob skull icon being yellow instead of red.
- Fixed health bar shader compat.
- Fixed only Prismarine Obelisk Arena spawning.
Mod Updates
- Updated Mine and Slash, Collective.
Reminders
- Always back up your world saves, Xaero's folders, and your options.txt file just in case!
[1.1.0] - 2025-10-22
WARNING
- WARNING! JEWEL GUI UPDATE! Back up your world just in case!
- WARNING! Botania spreaders and red string blocks will need to be picked up and placed again.
General Updates
- Party gameplay has been improved! Experience is now longer split between party members at first, but will start splitting if the party size is greater than 4 and all players are in the vicinity. You also now get a bonus 25% to drops for each party member in the party, also capping at a party size of 4. Additionally, mobs that spawn will now spawn at the level of the lowest-level party member in the vicinity.
- A new Patchoulie book has been added which consolidates the information found in the quests! Thank you FeelingOwl and CreatorBurden for this effort! You can get this book in the Prologue and as a repeatable reward in the Campaign Shop!
- Added 2 new Ancient Obelisk arenas thanks to councilfarciminis2! Check out th Ancient Library and the Prismarine Temple!
- Ancient Obelisk spawn amount and rate has been increased by about 25%.
- Obelisk and Harvests in maps no longer give you an item to use and instead warp you directly on use.
- Lowered base Prophecy Coin drop rate.
- Prophecy Coins now stack to 64.
- Prophecy search radius for mobs has been reduced greatly.
- Relic stats can now be viewed in the Relic inventory by holding shift.
- Ice Temple map has had a bit of a passthrough, with adjustments being made to improve gameplay.
- Map rewards have been improved.
- You can now view the Mine and Slash stats of an entity you're looking at by hitting the default keybind =!
- Increased Mob base armor stat by about 25%.
- You can now toggle your experience gain through the M&S features hub.
- Death experience penalty reduced from 10% to 5%.
- Reduced Ender Dragon health and damage by about 20%.
- Ender Baby Dragons now have the same listed stats as the Ender Dragon. They now also always spawn at common and their damage has been decreased.
- Ender Wyrms (not to be mistaken with Baby Ender Dragons) now do Lightning and Chaos instead of Fire and Chaos.
- Void Worm damage reduced by 40%.
- Reduced damage of Twilight Forest mobs.
- Deeper Darker mobs now spawn at min. level 50 in The End when spawned through a Gateway.
- Reduced the cost of the Ghast Gateway.
- Bounties have been rebalanced. Kill objectives now appear more frequently and will provide double the rewards. The introduction of better experience and slip rewards is more gradual now, with Empowered Bounties appear at Board Reputation of 45 instead of 30, ramping up all the way till 75.
- You can no longer get Stones as an objective for Bounty Boards.
- Added a quest line introducing the new Small Ships - an alternative way to travel the seas.
- 10 new boss fish have been added by Stardew Valley, you'll find information on this in the fishing quest chapter.
- Added some new beverage foods. Quests have been added in the side quests going through Brewin' And Chewin' and Farmer's Respite. Compatibility with Mine and Meals has also been added.
- The following items have been re-enabled: botania:lens_mine, botania:lens_paint, botania:lens_piston, botania:horn_grass, botania:horn_leaves, botania:horn_snow, botania:smelt_rod, botania:exchange_rod, botania:terraform_rod, botania:rannuncarpus, botania:rannuncarpus_chibi, botania:floating_rannuncarpus, botania:floating_rannuncarpus_chibi, botania:red_string_container. Note that all existing blocks listed here will need to be broken and replaced upon update.
- Added furnace recipes that allow you to melt down Netherite stuff for scraps. Thanks Sainguin!
- Changed default option settings to be more new-player friendly.
- Floating health bar UI has been improved! It also now can show Magic Shield.
- Updated default Shoulder Surfing client configs to be a bit more useable.
- Item drops that are forced through EntityLootDrops are now shown in JEI.
- Disabled/removed Soul Saber.
Currency Overhaul
- CURRENCY OVERHAUL! 11 new currency items added thanks to Altimor!
- Orb of Rebirth, Sinistral Rebirth, Dextral Rebirth: Randomize Affixes/Prefixes/Suffixes.
- Orb of Western/Eastern Ciphers: Reroll Prefix/Suffix values.
- Orb of Colors - Upgrade common item to a random rarity.
- Orb of Ascension - Upgrade rarity +1.
- Orb of Revelation - Randomize implicit stat.
- Orb of Reflection - Creates a mirror of an existing item that cannot be modified through almost all currencies.
- Orb of Introspection - Rerolls the base stats.
- Orb of Runic Invocation - Turns a common rarity item into runed, with a 25% chance of breaking.
Gear/Stat Updates
- The Master Bag can now be slotted in a Curios slot, and there is a keybind to access it. The default keybind is: Alt + B.
- Gear Rarity stat scaling has been changed so there's no more overlap. For example, common now rolls 0-17% instead of 0-30%. This change also affects Support Gem stat rolls (no more uncommon Support Gem being better than rare). This ALSO means Mythics have been buffed since they roll from 86-100% instead of 75-100%.
- Plate types (Plate, Chainmail, Brigandine), now have a new suffix that grants Physical Resistance.
- Cloth types (Cloth, Chainmail, Vest), now have a new suffix that grants Of Damage Taken Recovered As Mana, which is a new stat where taking damage is restored as Mana.
- Leather types (Leather, Brigandine, Vest), now have a new suffix that grants Damage Suppression.
- Increased durability of Common and Uncommon rarity so it's on par with Iron/Rare. Epic+ are now all Diamond durability.
- Affixes that gave attributes have been reduced in power.
- Strength affixes that previously rolled on any armor now only roll on Plate, Brigandine, and Chainmail. The prefix still rolls on Jewelry.
- Intelligence affixes that previously rolled on any armor now only roll on Cloth, Chainmail, and Vest. The prefix still rolls on Jewelry.
- Dexterity affixes that previously rolled on any armor now only roll on Leather, Brigandine, and Vest. The prefix still rolls on Jewelry.
- Reduced Critical Damage and Critical Hit scaling from Strength and Dexterity.
- Reduced Health Regen scaling from Strength slightly.
- Health and Magic Shield Regen base stat reduced by ~16.7%.
- Health and Magic Shield Regen sources have been reduced slightly.
- Updated the descriptions for resource regen per sec.
- Critical Hit base stat is now 5% instead of 6%.
- Critical Damage now starts at 100% instead of 125%.
- Critical Damage now caps at 400% instead of 500%.
- Cooldown Reduction now caps at 75%, but you no longer require 2 different sources to reach the cap. So you have have 75% Weapon Skill CDR, or 35% CDR and 40% Weapon Skill CDR, etc.
- Cooldown Reduction no longer affects Charge Recovery Rate.
- Healing Received stat now applies to magic shield heals.
- New stat: Charge Recovery Rate. You'll find this new stat on the Talent Tree, Ascendancies, and on items where Trap CDR used to be. There are also some new instances of this.
- Physical to Elemental conversion stats have been standardized so they're an easier number to work with. A lot of sources of these stats have been buffed.
- Burn/Electrify/Freeze Chance Support Gems have been buffed and now grant increased ailment damage instead of conversion.
- Elemental and Chaos Penetration Support Gems now grant 6-18% instead of 8-24% Penetration.
- Boot Infusion that gives a chance to proc Frost Nova when hit has been reduced from 25-75% to 5-15%. I think this was a number oversight from the past.
- Bow weapon damage has been increased to match other 2-H weapons.
- Magic Find now increases your chances of finding Runed and Unique items! The effectiveness is half of what you'd find with the normal rarity items (Legendary, Mythic, etc.).
- Chaos stats have been greatly buffed.
- The Jewels GUI has been reworked!
- Jewels have been reworked completely. You can now view ALL the jewel affixes in the library instead of just some of them. Jewel affix count has tripled, with many more options now. The jewel stats have also been rebalanced so that jewels are not as overwhelmingly strong compared to normal nodes (they're still strong, just not as strong).
- Jewel Corrupted Affixes are now much better. Replaced Attack Speed on the Immunity to Agony affix with Energy. Also added a new one that gives Move and Attack Speed.
- Rebalanced the Crafted Jewel stats so they're more in line with what Jewels currently give. They're approximately x2 as powerful, as opposed to the previous 3-4x.
- Codex no longer pull from Corrupted Jewel Affixes and now only pull from Chaos Stats.
- Crafting Currencies have been revamped to be more player-friendly. No more chances of rolling penalty stats (can still corrupt or destroy though), less RNG, buffed currencies all around.
- Lowered Crafting Currency drop rates.
- Gear Potential has increased substantially, especially with lower rarities. Potential from Common > Mythic is now 75 -> 200 instead of 10 -> 100.
- Buffed Frenzy On Crit Support Gem.
- Vitality Augment now grants MORE Health and Magic Shield.
- Putting gems or runes into gear now makes it unsalvageable.
Uniques/Runewords Updates
- New Patreon-designed Unique Staff: Replica Pillar of the Caged God! This item was designed by Sparkz. This staff works similarly to Hollow Palm, but instead converts Strength into Weapon Damage. It also prevents the wielder from causing critical strikes, but will convert critical damage into other stats.
- New Patreon-designed Unique Brigandine Chest: Farrul's Fur! This item was designed by DarkBlade. This chest gives the wearer a Frenzy Charge every 10s automatically, and also makes it so that Flicker Strike hits will reduce the cooldown of all Skills on cooldown by 0.5s.
- 4 new Runewords have been added! Arcane (Leggings) - Magic Shield + Mana, Spike (Boots) - grants level 1 Pull and some Endurance/Frenzy Charges, Tranquility (Offhand) - grants bonuses to resource regeneration, crit, and can proc Nature's Balm on crit, Flourish (Mage Weapons) - grants generic beginner stats for Mage Weapons such as Cast Speed and Spell Damage.
- New Contributor-designed Weapon Runeword: Kinesis! This item was designed by Dusk. This Runeword encourages getting in close to deal big bursty damage! On hit, gain a stack of Focus which lasts for 3 seconds. Focus greatly increases your Skill Damage!
- New Contributor-designed Ring Runeword: Power! This item was designed by DoutingDonut. This Runeword gives bonuses to damage and health, but favors Physical Damage dealers!
- New Contributor-designed Unique Greatsword: Discipled Architect! This item was designed by Senji. This Unique Greatsword gives big bonuses to Maximum Summons!
- New Contributor-designed Unique Scythe: General's Impaler! This item was designed by Seba. Strike your enemies with elemental damage! On hit, this weapon can trigger Chilling Field in the area, granting yourself a battlefield advantage.
- New Contributor-designed Unique Totem (Offhand): Arachnogenesis! This item was designed by Kirsha. This totem gives your Arrow Totems the chance to proc Summon Spiders, without requiring Chaos Damage! It also gives some bonuses to Critical Hit and converts some Dodge Rating to Magic Shield!
- Cursed Prophecy Uniques no longer have a minimum tier.
- Cursed Unique Zazzith's Cursed Zombies now last 20s instead of 30s, but don't count towards Summon Capacity. The damage on these summons has also been increased by 33%.
- Elemental Aegis now grants less elemental resistances and grants Max Lightning Resistance instead of Chaos. The gear defense value has also been lowered slightly.
- Azurewrath no longer grants a chance to cast Blade of Desecrated Hallows and no longer grants 40-50% Phys gained as Cold Damage. Instead, it now grants the ability for your cold hits to ignore resistances, and grants some Phys -> Cold conversion.
- Hollow Palm Dex scaling reduced to 40-55%, from 75-100%.
- Autumn Harvest no longer grants Fire and Cold Resists.
- Mjolner now grants +1 Chain Count.
- Chained Oak now grants +2 Chain Count.
- Blood Spark no longer grants percent Health recovery and the Health Regen penalty has been reduced.
- Smoke Runeword and Chains of Honor have been nerfed.
- Due to experience toggle being added, Impedement Runeword has been reworked to give increased health regen for every 2% of missing Health and no longer prevents experience gain.
- Runewords now appear in the JEI - thanks Shamanc!
Talent Tree Updates
- Talent Tree bottom portion has a few more Energy nodes.
- Heretic Gamechanger Totem Cooldown Reduction reduced from 25% to 20%.
- Twincast Gamechanger now also grants Barrage.
- Harmony Gamechanger now grants 30% Magic Shield Healing instead of 50% (with the fix to how this stat works, it should still be way stronger than it was before).
- Changed instances of Elemental Weapon Damage to Elemental Attack Damage as the former stat was not functioning as intended, and attack damage better suits the initial purpose of those nodes.
Skill Updates
- Auras and the self buffs are now infinite duration Skills that are toggleable.
- Buffs that also apply to allies now last 10 minutes instead of 5 minutes.
- Prestissimo is now a 10 minute buff instead of 12s.
- Minstrel's buff songs now have a max level of 8.
- Minstrel's passive that grants conversion of Increase Healing to Skill Damage effectiveness has been halved.
- Minstrel's passive that grants Resource Cost reduction has been reduced from 3% to 2% per level.
- Added a new Lv. 15 Crusader Skill: Martyrdom! Damage yourself to heal nearby allies for a large percentage of your max health! Expend a retribution stack to prevent the self-damage portion!
- Aura stat scaling per level increased by 100%. This means at level 1, the Auras still function the same, but at max level you'll get double the stats instead of the previous 50%. This will make investing in Auras more rewarding.
- Prayer Aura no longer gives % of Health/MS Recovered per sec. Instead, it now functions like a healing skill that periodically heals nearby allies. This amount scales off of weapon damage instead of max health/ms. This change was primarily made so that the skill could also function on summons.
- Prayer Aura now additionally grants increased healing received to nearby allies.
- Holy Fire now grants some increased AOE each level.
- Holy Shock now grants Lightning Penetration each level.
- Holy Fire and Holy Shock now have a max level of 12 instead of 8.
- Salvation Aura now grants more Elemental Resistances, and grants some Chaos Resistance as well.
- Defiance, Concentration, Blessed Aim, and Redemption Auras have been buffed.
- The Defiance Aura Damage Reduction now also scales with its level.
- Holy Shock Damage has increased by 100%.
- Added a new Lv. 15 Brawler Skill: Zen! This self-buff grants you increased health regen and a chance to recover yours and nearby allies Energy by a small amount on your basic attacks.
- Brawler passive that grants Combo stacks has been reworked to give Energy.
- Brawler passive that gave Energy at level 1 now gives Energy Regen instead.
- Eighth Gate now has a max level of 4.
- Fury now grants a higher chance to generate stacks.
- Sweeping Blow stun has been reduced from 2s to 1s.
- Spirit Offensive damage has increased and the heal scaling is equal to the damage dealt rather than half.
- Protection and Undying will now have a max level of 8.
- Increased damage scaling of Gong Strike.
- Incinerating Weapon Toss is now affected by Projectile Speed stat.
- Axe Throw projectile now moves 50% faster.
- Chain Lightning and Chain Lightning Totem projectiles now move 33% faster.
- All Totem Skills now have a cooldown of 12s instead of 10s (8s for Flame Totem). Astral Totem has gone from 20s to 12s.
- Multi-proj now works on totems. Thanks Shamanc!
- Flame Totem duration is now 8s instead of 6s.
- Nature's Balm heal over time now scales from 0.35 > 0.5 Weapon Damage instead of 0.1 > 0.2. The increased rejuv effect on self per stack has also doubled.
- Arrow Totem firing rate reduced from 0.5s to 0.75s.
- Arrow Totem charge generation time increased from 8s to 10s.
- Sharpen, Smoke Bomb, and Mirror Image now have a max level of 8.
- Backflip now has a max level of 4.
- Sharpen now lasts 10 minutes insteead of 12 seconds and has a max stack of 1 instead of 5. The stat bonuses from the buff have been increased to compensate.
- Added a new Lv. 20 Warlock Skill: Forbidden Rite! Fire multiple projectiles that deal Chaos Damage. This damage scales off of your Health and Magic Shield, but on cast, also deals Chaos Damage to yourself. At 5 Soul Stacks, fire 2 additional projectiles. Thanks to JordynStarcaller for helping me design this one!
- Draconic Blood and the Frost Blade one now have a max level of 8.
- Acid Cloud now has a radius of 5 instead of 3.
- Putrid Breath now pierces enemies and also has a random spread to it. It's been correctly tagged a well.
- Acid Cloud and Putrid Breath damage and Poison stats have been buffed greatly.
- Summons that previously lasted 6 minutes now last 10 minutes.
- You can now see the number of summons you currently have active. Thanks Shamanc!
- Added a new Lv. 5 Elementalist Skill: Fire Nova! Deal damage in an area around. Burn Damage is also added as Skill Damage for this Skill!
- Mage Circle now has a max level of 8.
- Fire Golems will now cast Fire Nova instead of Magma Orb.
- Golems now boast very high resistance to their respective element.
- Increased the area of Magma Orb.
- Magma Orb cooldown reduced.
- Magma Orb now applies Scorched for 3s on hit, which reduces Elemental Resistances.
- Frost Nova scaling has been readjusted to match other Skills. The gain per level is greater, but it starts at a lower value. At max level it should perform similarly to before.
- Frost Nova heal has been changed from being an instant heal to a heal over time. Upon cast, nearby allies heal every second for 5 seconds. The heal value has been adjusted - the amount healed over 3s is roughly the same as the instant heal from before, meaning after 5s the heal is much greater. This does mean Frost Golems can no longer spam heals.
- Added a new Lv. 15 Chronomancer Skill: Conduction! This buff alters Zap and Cold Snap. Casting one of the skills will temporarily modify the other skill. Zap causes Cold Snap casts to spew out shrapnel in a nova upon explosion, and Cold Snap causes Zap to leave behind a marked area which explodes after 1s.
- Timewinder, Pulsar Singularity Trap, and Chronobreak can now trigger Elemental Burst.
- Phase Dive Alpha mode now pierces through enemies and deals damage to enemies hit during its travel.
- Phase Dive Beta mode now also briefly stuns enemies on expiry, and deals 25% more damage.
- Phase Dive Alpha + Beta mode now also reduces cooldowns of allies by a flat 0.5s when it explodes.
- Phase Dive Gamma AOE now deals 100% more damage than before.
- Phase Dive is now affected by Projectile Speed stat.
- Pulsar Singularity Trap Alpha mode now deals 100% more cold damage than before.
- Pulsar Singularity Trap Beta mode stun duration is now 2s instead of 3s.
- Pulsar Singularity Trap Alpha + Beta radius of impact is now 5 instead of 3.
- Parallel Convergence Alpha mode now has a high chance of proccing shock.
- Parallel Convergence Alpha + Beta mode heal increased substantially.
- Turbo, Time Dilation, and Fusion now have a max level of 8.
- Adjustments were made to make casting skills more consistent.
Fixes
- Fixed an issue where Held Weapon Damage (such as Staff Damage) was not applying on Skills tagged with Magic.
- Fixed Imbuement only working on Skills that cost Energy.
- Fixed a bug where Totems would get stuck in slabs and other half blocks.
- Fixed Champions Ascendancy point that gives damage based on Frenzy charges.
- Fixed some legacy Area Skill Damage stats and replaced them with the standard Area Damage (functionally identical).
- Fixed some quests not giving experience automatically and requiring them to be claimed.
- Fixed some inconsistencies in naming convention in quests.
- Fixed some incorrect quest rewards.
- Fixed an issue with the Trial Chambers Obelisk Map treasure spawns.
- Fixed a Poison Dungeon chest spawning under a spawner in Blue Skies.
- Fixed some Ice Temple map rooms.
- Fixed some Sandstone map rooms.
- Fixed some client-server lag caused by WATUT in some cases.
- Summon Aggro range is fixed, it's no longer an absurdly large range.
- Fixed an issue where Summon Cap was taken into account if you already had summons out that didn't count toward the cap. So before, if you had 3 Skeles out and you summon Zombies, the game would think you hit cap of 3. This is now fixed. Thanks Shamanc!
- Fixed an issue where Gateways were not showing their wave information. Thanks!
- Fixed an issue where Magic Shield Healing from Harmony Gamechanger was not being affected by bonuses to heal.
- Fixed Obsidilith arena spawns.
- Fixed Warlord Support not doing anything.
- Fixed an issue where Omnislash was consuming the Combo Extender at the end.
- Fixed an issue where Frenzy On Crit Support Gem was giving more damage off of Power Charges instead of Frenzy Charges.
- Fixed an issue where you could allocate 1 additional point when level-capped by a Skill.
- Fixed incorrect Explode Minions scaling off player health.
- Fixed Timewinder stack removal issues. It no longer removes too many if using multi proj, and no longer incorrectly removes on projectile expiry.
- Fixed Pulsar Singularity Trap knocking back.
- Fixed a bug where percent gear defense prefix was not appearing on chest and leggings for Armor defense gear.
- Fixed a bug where Resource Cost prefix could appear more than once.
- Fixed a bug where certain percent prefixes could appear twice on hybrid armors.
- Fixed an issue with Fire Golem aggro.
- Skeleton attacks are now correctly tagged as Ranged.
- Fixed an issue where sometime casts were lost when cast speed was at a certain threshold.
- Using command to generate map now grants it at the correct rarity.
- Fixed an issue where Map bosses, uber bosses, etc. were not dropping Mine and Slash stuff at all... Thanks Shamanc.
- Reduced chance of issue where Boss Teleporter item couldn't find the Boss TP Block.
- Fixed some uncraftable Critical Potions from Alchemy.
- Fixed a bug where you could get multiple fish from one fishing event.
- Fixed a bug where A New Laboratory required Poison Arc instead of Caught in a Web.
- Fixed some potential sources of server hangs thanks to sauramel.
- Fixed a bug where Ailment Duration from Swift Affliction was not being accounted for.
- Summons no longer receive stat buffs from Obelisks.
- Fixed an issue in Obelisks and Harvest where mobs would not spawn at full health.
- Spawning TF bosses should work now.
- Fixed an issue with Xaero's map not showing up in VR.
- MANY fixes for VR users!
Mod Updates
- Updated Mine and Slash mods, AllTheLeaks, Amendments, Armor Set Bonuses, Balm, Born in Chaos, Botania, Chunk Loaders, CraftPresence, Target Dummy, EnhancedAI, EntityJS, EntityLootDrops, Footprint Particle, FTB QUests, Fzzy Config, InsaneLib, Jade, Lightman's Currency, ModernFix, Moonlight, OTBWG, Project: Vibrant Journeys, Skin Layers 3D, Sophisticated mods, Stardew Fishing, Supplementaries, Supplementaries Squared, The Outer End, Unilib, + more.
- Updated Forge.
- Updated Complementary Shaders.
- Updated Doggy Talents resource pack.
- Added Detected setBlock Be Gone.
- Added EMI fixes Gateways to Eternity.
- Added Arrow Clean Up - cleans up arrows leftover from Infinity Enchantment.
- Added Noisium - should improve chunk generation, but we'll see how this goes.
- Added Small Ships.
- Added Flan Fixes Botania.
- Added Brewin' And Chewin'.
- Added Farmer's Respite.
- Removed Dimensional Threading.
[1.0.7] - 2025-07-25
Updates
- Added a new large Obelisk arena thanks to councilfarciminis2. This arena is inspired by the PoE trials.
- Added food + Mine and Slash compat with a wide variety of foods (including Cuisine Delight). Thanks Helester and councilfarciminis2!
- Changed Night Lich and Obsidilith spawns to be in The End rather than The Otherside.
- Drastically lowered Rat and Skeleton Minion spawn rates.
- Increased Bountiful experience rewards by 50%.
Fixes
- Fixed Awful Ghast granting drops for Nether Keeper.
- Fixed an issue where the teleporter item wasn't being granted in maps unless OP.
- Fixed Cyclone on Crit being cast from mob for real this time.
Mod Updates
- Updated EnhancedAI, FTB Library.
[1.0.6] - 2025-07-24
Reminders
- Always back up your world saves, Xaero's folders, and your options.txt file just in case!
Updates
- Added a new useable item that teleports you and your nearest allies to the Boss Teleporter block when in a map. This item is removed when you leave the map dimension. Thanks DubleDice!
- Increased bonus experience for partying up from 20% to 50%. With 2 players, the old behavior was 120% of experience divided by 2 = 60%. Now, it's 150% split to 2 = 75%.
- Increased ailment chance on a lot of skills that have it as a stat innately. Especially multi-hit skills.
- Reduced the area in which each individual ice chunk can hit by 33% for Glacial Phoenix.
- Ice Comet damage reduced by roughly 5%.
- Lowered number of heart particle effects on Frost Nova.
- Phase Dive mana cost reduced.
- Modified Fury icon to be a little different from Combo Extender icon.
- Wounds effect now applies +15% chance to receive Bleed effect and -10% Bleed Resistance instead of -50% Heal Effect on self (mobs don't really heal).
- Hunter's Potion no longer requires ranged weapons to use.
- Hunter's Potion cooldown reduced from 45s to 20s.
- Vexes now always spawn at common rarity.
- Split Defenders of the Nether into 2 quests, one for each boss. Added images to show what the structure looks like (thanks Kythulu!).
- Added a new quest going over Kobold Armor Trims in Act I.
- Added a new main-line quest in Act II for the Netherite Upgrade/Remnant Bastion.
- Quartz now gives more mining exp.
- Supplementaries Flower Box simple mode has been disabled - it can now contain more than one tall flower item per block.
- Turned off flower rendering in Xaero's maps by default.
- Changed weightings of Garnet and Amber blocks so they're a bit less strong.
- You can no longer get Corrupted Saplings or Corrupted Slime Balls. The Garbush Seed is obtainable through Amber and Garnet blocks.
- Removed Bonwiltia, changed Dyespria Seed drop to Dyescrapia, and moved Dyescrapia + Acidripia Seed drop from Amber to Garnet Block.
- Revamped the Sniffer Flowers quest line to reflect the above.
- Added conversion recipes that turn cobble and sand variants to cobblestone/sand. Thanks Sainguin!
- Disabled Red String Container and Tiny Planets due to exploit.
- You can now craft normal Waystones and Mossy Waystones with special recipes.
- Reduced the cost of the craftable Waystone drastically.
- Increased Bounty Slip rewards by double.
- Nerfed map salvaging output.
- Reduced cost of Kami Treat.
- Removed ALL ALLIES option in MNS Features hub as it doesn't accomplish what we wanted it to and it causes a ton of confusion.
- Updated MCA guard list so they target Born in Chaos mobs as well. Thanks Kuktar!
- Official servers now wipe the map/Harvest/Obelisk dimensions on a daily basis thanks to Poe.
Fixes
- Fixed an issue where buttons and such were not interactable in Should Surfing mode. The camera now also properly decouples itself from the player unless holding a weapon or throwable.
- Fixed an issue where the chaos/corrupt stats that give phys as extra elemental damage change was not implemented correctly.
- Fixed an issue where Awful Ghast would sometimes not drop anything.
- Removed remnant button in settings menu.
- Unbound ChatPlus peek key due to conflict.
- Removed erroneous command block in Sewer2 map.
- Fixed a spot in Mansion map where mobs were getting stuck.
- Moved Harvest spawner in Aztec which was causing mobs to spawn in the wall.
- Fixed innate golem spell chance not working.
- Fixed Daw and Bri Rune drops in Blue Skies dims.
- Ferrous Wroughtnaut quest should be more consistent to complete now.
- Caught in the Web quest should be more consistent to complete now.
- Fixed missing Hemorrhager icon.
- Fixed level 80-99 jewelry profession recipes containing air.
- Fixed profession powerleveling abuse - experience is recalculated for each level.
- Fixed Windfury Runeword Cyclone being cast by enemies instead of user.
- Fixed no food stats on Cabbage Wrapped Elder Guardian.
- Disabled some MCA customization which was causing issues.
- Fixed a bug where Night Lich tower wasn't spawning.
- Fixed a bug where Unique drops were not respecting the minimum level requirement.
- Fixed Phase Dive knocking back (it should not).
- Fixed incorrect naming for Leech gems in Campaign Shop and rewards.
- Removed Offensive tag from Blessed Aim (shouldn't be there).
- Made some changes to the Obsidilith Arena that should alleviate some pain points on generation.
- Hopefully reduce Talent Tree lag.
- Fixed Nature Dungeon Uber Arena spawn.
- Removed incorrect Sharpening Stone gear crafting recipe.
- Fixed incorrect quest description for Harvest event.
- Fixed Lightning Golem casting Frost Nova.
- Fixed some vector stuff still happening even when KB was disabled.
- Fixed some incorrect mentions of Husbandry and Enchanting.
Mod Updates
- Updated Crafting Tweaks, Default Options, Dungeon Realms, EnhancedAI, EntityJS, FancyMenu, GeckoLib, Inventory Essentials, MCA, Mine and Slash, More Sniffer Flowers, Remnant Bosses, RoE Weapons, Sophisticated Backpacks, Xaero's.
- Added EMI Ores.
- Added Dimensional Threading.
[1.0.5] - 2025-07-18
Updates
- Added Remnant Gateway Pearl. Mentioned it in the quest.
Fixes
- Fixed crash.
- Fixed incorrect lang for Ignite Explosion.
Mod Updates
- Downgraded Waystones.
[1.0.4] - 2025-07-18
Reminders
- Always back up your world saves, Xaero's folders, and your options.txt file just in case!
Updates
- Minor change but big impact: % x stat gained as y stat now has proper priority in calculations. This means something like Mantra, which grants % Mana gained as Flat Physical Basic Attack Damage no longer is calculated at the same time as % Health gained as Mana (thereby losing out on the bonus from Health). The general order (from first calculated to last) is: stats that scale from or into resources (Health per Mana, Armor per Mana, etc.) > general non-damage stat changes (includes defenses, regen, attributes) > damage stats, even if they scale off of Resources (Skill Damage per Magic Shield, Weapon Damage per Health, etc.) > functional/back-end stats (Draw Speed per Attack Speed, Weapon Skill Cooldown per Attack Speed).
- Archeology underwent an overhaul thanks to councilfarciminis2. Loot tables now include modded and Mine and Slash materials and should be more rewarding.
- Added server-side blacklist for summon targeting. Allays and Armor Stands are included.
- Added recipes for up to rare RoE weapons.
- Atronach unique is now a Tome instead of a Staff.
- Corrupted/Chaos stats that convert phys to an element now give gained as element instead.
- Battery Support Gem now also grants a penalty to leech effects caused by the supported skill.
- Added 2 new corrupts. Magic Find for rings, and Increased Quantity for necklace.
- Added 1 new jewel corrupt which gives MF and IQ.
- Added 2 new Augments: Critical Strikes and Critical Magnitude, which increased Critical Hit and Damage respectively.
- Most sources of Magic Find have increased.
- Gear drop rate increased by 25%.
- Mob despawn range in maps is higher, meaning they won't despawn unless you run further away.
- Map completion buffer has increased, making it a bit easier to reach 100% completion.
- Threshold for completion rarities has decreased, making it easier to reach Mythic, etc.
- Mob damage formula has been changed very slightly, resulting in increased mob damage at lower levels but should be roughly the same at high levels.
- Increased Obelisk loot rewards
- Harvest maps drop a bit less frequently.
- Increased Harvest mob spawns.
- Increased spawn rate of Woodland Mansions.
- Made a change that should cap the amount of damage your gear can take per hit, which should alleviate early game armors being blown up in one hit.
- Clarified Harmony Gamechanger.
- Frost Trap no longer stuns enemies with each pulse, but still stuns when the enemy is hit after receiving Encased.
- Frost Trap damage reduced to be more inline with what other traps are dealing.
- Crusader auras should now show the effect correctly.
- Juggernaut's Undeniable no longer gives Accuracy > Attack Speed, it now gives the user a chance to proc Grapple on crit.
- Slowed down Ossukage phase 2 greatly.
- Added 3 new craftable Waystone variants.
- Increased Mimi client sound volume.
- Blood Moon mob spawn rate lowered greatly.
- Increased kill experience gain by 33%, back to 1.0.0 rates.
- Increased mob spawns on official servers.
- Disabled specialized moon events on the official servers.
Fixes
- Fixed Tridents sometimes being tagged as Trident type.
- Fixed the cool armors being soul cleanable.
- Fixed incorrect lang on foods for real this time.
- Fixed Lv. 100 jewelry crafting issue.
- Fixed Dimension Rune drops being bugged.
- Fixed FancyMenu log spam.
- Mowzies Mobs Spear can now have proper enchantments.
- Fixed summon targeting AI - they'll no longer ignore neutral enemies if they're angered.
- Fixed missing localization.
- Fixed Cursed Spear not being 2-handed.
- Fixed Gateway spawns.
- Fixed Nether Keeper and Awful Ghast drop rates for quest completion.
- Fixed missing model for Order of Despair unique.
- Tried fixing some broken line breaks in enchantment descriptions.
- Fixed Sculptor quest task requirements.
- Fixed inaccessible chests in the Victory Frigate.
- Fixed some Food Diversity milestones being wrong or missing.
- Fixed some stat localization inconsistencies regarding Attack Speed.
- Fixed potato exp bug.
- Fixed Remnant Saber not having weapon type.
Mod Updates
- Updated Balm, Entity Culling, Entity Loot Drops, Inventory Essentials, Lightman's Currency, Mine and Slash, Packet Fixer, RoE Weapons, Simple Backups, Skin Layers 3D, Waystones.
- Updated Forge.
- Removed Controller Support Mod - I'll leave it as optional and keep all the information on setting it up on the wiki.